As any significant awards ceremony draws close, one notices a demand to include of new categories to acknowledge overlooked contributions and delight the spirits of fans who have specialized interests.
My colleague has already made for a horror game category. It would be amazing. Equally deserving are board games, this being a passionate advocate's mission. Yet I need to apologize in advance when I prioritize because like all single-minded supporters, I have a cast-iron argument for why my demand remains most pressing and important of all. Here's the proposal: It's essential to create an award type for logic-based games.
Organizing Gaming Categories
Classifying creative works isn't exact; opinions vary greatly, and inevitably generate discussions concluding with vague boundaries. It's understandable that cinema institutions don’t do it. Yet it remains an essential concession within the realm of video games, showing incredible range they hardly constitute one unified medium.
To recognize the complete range of gaming accomplishments to gain proper attention, while allowing diverse titles to receive proper recognition, classification by type becomes crucial.
Existing Game Classification System
Leading game ceremonies offer these classifications covering Action-oriented games, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these six categories effectively encompass a lot of ground, allowing placement for numerous titles.
This doesn't apply to puzzle games. No suitable classification appears to put them. Think about these recent excellent titles, each quite distinct: the architectural riddles of one title, fast-paced pattern recognition in a different title, thought-provoking social scenarios in another game. Where could they possibly go among existing types? Unfortunately, nowhere.
The Representation Problem
Many instances occur excellent brain-teasers published annually without proper recognition in entertainment awards, unless they happen to qualify award groups including Mobile Game, Virtual reality experiences, and the highly challenging Indie races.
- One classic puzzle game wasn’t nominated for anything that year
- A different innovative game received no nominations during that ceremony
- A beloved organization game got ignored recently
- Only a few logic titles managed to sneak into independent or mobile categories
Value of Brain-Teasers
Frequently they represent modest productions, however the design of the puzzle game holds tremendous importance. Well-known matching games rank among most engaged experiences in the world and have been for over a decade.
The famous puzzle experience rivals famous sandbox experiences competing to become most purchased experience; it also contends for best game of all time. Puzzle games are foundational for gaming as medium, while interacting with diverse game types.
Proposal and Rationale
Puzzle games wouldn’t have that issue. It would be easy to populate a field of five with fascinating, diverse, deserving games annually without trouble — perhaps, with difficulty, since numerous excellent so many good games out.
To emphasize again, these are games that otherwise have no home during prominent ceremonies. Brain-teaser creators operate at the challenging frontier of video game design, developing some of essential manifestations within interactive entertainment. Comparable to cinema stunt performers, they warrant appreciation. Don't make them wait decades.